Patch 9.02 - Liquipedia VALORANT Wiki (2024)

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From Liquipedia VALORANT Wiki

[e][h]Patch 9.02

Patch Information

Release:

2024-07-30

Highlights

  • Player Behavior Updates
  • Bug Fixes
  • Gameplay Systems

Chronology

9.01

9.03

Hey, y’all. It’s Jo-Ellen and I’m here once more with Patch Notes 9.02.
What you’ll see below: a Player Behavior update whether you’re on Console or PC, an updated Combat Report and Basic Training now available for PC, and Icebox entering the scene on Console. One last note: ready for Pick’Ems?

Jo-Ellen "Riot JoEllen" Aragon, Community Manager

Contents

  • 1 All Platforms
    • 1.1 Player Behavior Updates
  • 2 Bug Fixes
    • 2.1 Agents
    • 2.2 Gameplay Systems
    • 2.3 Maps
  • 3 PC
    • 3.1 General Updates
    • 3.2 Gameplay Systems Updates
    • 3.3 Premier Updates
    • 3.4 Social Updates
    • 3.5 Bug Fixes
    • 3.6 Known Issues
  • 4 Console
    • 4.1 General Updates
    • 4.2 Agent Updates
    • 4.3 Map Updates
    • 4.4 Social Updates
    • 4.5 Bug Fixes
    • 4.6 Known Issues
  • 5 External links

All Platforms[edit]

Player Behavior Updates[edit]

  • Behavioral Intervention Update: People who engage in comms abuse will experience increased penalties.

Bug Fixes[edit]

Agents[edit]

  • Neon:
    • Fixed a bug where Neon’s hitbox could be slightly offset while sliding.

Gameplay Systems[edit]

  • Fixed an issue in Premier Overtime voting that prevented people from calling an Overtime Timeout when switching sides.
  • Fixed an issue with Ability HUD persisting into deathcam.

Maps[edit]

  • Abyss:
    • Fixed several areas where the Spike could get stuck on certain ledges outside the map.
    • Fixed a bug where Omen could die by teleporting in a specific spot in Mid Bottom.
    • Several Visual Bugs fixed.
  • Sunset:
    • You can no longer jump on the tall box in A Alley.

PC[edit]

General Updates[edit]

  • We have made the new Basic Training (tutorial) and The Range from Console available on PC!
    • All new players will be required to play through the tutorial, and will have an option to play a Bot Training Match.
      • For current players, you can access the Basic Training and The Range by going to the Practice menu.

Gameplay Systems Updates[edit]

  • Combat Report
    • Visual refresh! The in-game combat report has a new look.
      • Combat Report will now be visible during the Buy Phase by default. You will still be able to toggle it on and off during this phase.

Premier Updates[edit]

  • Playoffs in Contender and Invite Divisions have a best of 3 finals. Rounds prior to finals are best of 1.
    • Map pick and ban takes place before agent select for each game in a match.
      • Once a map is played, it is removed from the map pool for subsequent games in the match.
  • Added playoff qualification rules in the side panel on the standings page.

Social Updates[edit]

  • Added platform information in the social panel. It is now clearer when a friend who is playing VALORANT is on a different platform.

Bug Fixes[edit]

  • Premier:
    • Fixed an issue where the playoff results text on the standings page was always displayed in English.
    • Fixed an issue where the team page was showing the wrong background.
    • Fixed an issue where changing the Stage in the dropdown on the standings page sometimes wouldn’t refresh the content.

Known Issues[edit]

  • Gameplay Systems:
    • Combat Report additional details window is missing headers for “Weapon / Ability,” “Damage,” and “Hits”. This will be resolved in an upcoming release.
  • Premier:
    • During a tournament, sometimes the rest period timer between matches may not display.
      • If the text on the lobby says “MATCH STARTING” and a match has not started after 10 seconds, try navigating to the Premier tab and back to the lobby to get an updated timer.
      • Even if this timer doesn’t display, your match will still start at the appropriate time. You will still receive the MATCH FOUND notification.
      • You will always have at least 5 minutes in between matches. This time may be longer if you’re waiting on a match to finish in order to determine your next opponent.

Console[edit]

General Updates[edit]

  • The ‘Keep Player Centered’ minimap setting will now be forced on for minimap zoom levels above 1.0. This prevents non-centered minimap views from getting into an unusable state for high zoom levels.

Agent Updates[edit]

  • Toggleable Abilities: Select abilities which require you to press and hold a button down can now be set to ‘Toggle,’ allowing you to press and let go of the input to steer the ability freely while it’s active.
    • The following abilities can be set to Togglable in the Agent Profile Settings:
      • Harbor: High Tide
      • Phoenix: Fire Wall
      • Skye: Guiding Light
  • Neon:
    • High Gear
      • High Gear’s description in the Ability Info Panel has been updated to match the ability’s bindings.
  • Sova:
    • Hunter’s Fury
      • Hunter’s Fury applies less drag on your controls, allowing more control over the charge’s duration.

Map Updates[edit]

  • Icebox enters Competitive, Unrated, Swift Play, and Deathmatch queues.

Social Updates[edit]

  • The in-match scoreboard now has voice control shortcuts. You can now open the scoreboard and press a button to quickly mute other people or switch voice channels.
  • Added audio to social notifications. Now when you receive a friend request or party invite you’ll hear a notification sound.
  • Added party information to the social panel. The friends list now shows the number of people in your friend’s party and the remaining open party slots.

Bug Fixes[edit]

  • General:
    • Fixed an issue where you can lose input when interfacing with the surrender vote system.
    • Fixed an issue where unbound inputs displayed incorrect controller bindings.
    • Fixed issue where megamap sometimes rotated when spectating other people after dying.
    • Credits are now localized properly in the tutorial.
    • Fixed an issue where the weapon wheel was not displaying the correct inputs when changing controls in individual Agent Profiles.
  • Gameplay Systems:
    • Fixed an update with timestamp and ability status text overlapping in Combat Reports.
    • Fixed “Self” and “Ally” not localizing in Combat Report text.
    • Fixed overrun texts in Combat Reports for Indonesian localized texts.
  • Performance:
    • Fixed a performance issue when changing controller presets.
  • Social:
    • Fixed a bug where you could not remove someone as a friend while in match.
    • Fixed a bug where your presence sometimes would not update after a match.
    • Fixed a bug where social systems would sometimes not respect block.
    • Fixed a bug where your name would sometimes display in match even when you have set it to hidden.
  • Weapons:
    • Mitigated an issue when using scoped weapons where your sensitivity would sharply increase at the beginning of scope zoom-in transitions.

Known Issues[edit]

  • General:
    • While playing through the Basic Training Event, the “End of Game” Basic Training Event banner in the Progression Hub will show your current milestone as +1 instead of +2 after you complete the second milestone. It is correct everywhere else in the client and people are still earning XP. This will be fixed in Patch 9.03.

External links[edit]

Retrieved from ""

Category:

  • Patch
Patch 9.02 - Liquipedia VALORANT Wiki (2024)
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