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From Liquipedia VALORANT Wiki
- Patch Notes
- Statistics
[e][h]Patch 9.02
Patch Information
Release:
2024-07-30
Highlights
- Player Behavior Updates
- Bug Fixes
- Gameplay Systems
Chronology
9.01
9.03
Hey, y’all. It’s Jo-Ellen and I’m here once more with Patch Notes 9.02.
What you’ll see below: a Player Behavior update whether you’re on Console or PC, an updated Combat Report and Basic Training now available for PC, and Icebox entering the scene on Console. One last note: ready for Pick’Ems?Jo-Ellen "Riot JoEllen" Aragon, Community Manager
Contents
- 1 All Platforms
- 1.1 Player Behavior Updates
- 2 Bug Fixes
- 2.1 Agents
- 2.2 Gameplay Systems
- 2.3 Maps
- 3 PC
- 3.1 General Updates
- 3.2 Gameplay Systems Updates
- 3.3 Premier Updates
- 3.4 Social Updates
- 3.5 Bug Fixes
- 3.6 Known Issues
- 4 Console
- 4.1 General Updates
- 4.2 Agent Updates
- 4.3 Map Updates
- 4.4 Social Updates
- 4.5 Bug Fixes
- 4.6 Known Issues
- 5 External links
All Platforms[edit]
Player Behavior Updates[edit]
- Behavioral Intervention Update: People who engage in comms abuse will experience increased penalties.
Bug Fixes[edit]
Agents[edit]
- Neon:
- Fixed a bug where Neon’s hitbox could be slightly offset while sliding.
Gameplay Systems[edit]
- Fixed an issue in Premier Overtime voting that prevented people from calling an Overtime Timeout when switching sides.
- Fixed an issue with Ability HUD persisting into deathcam.
Maps[edit]
- Abyss:
- Fixed several areas where the Spike could get stuck on certain ledges outside the map.
- Fixed a bug where Omen could die by teleporting in a specific spot in Mid Bottom.
- Several Visual Bugs fixed.
- Sunset:
- You can no longer jump on the tall box in A Alley.
PC[edit]
General Updates[edit]
- We have made the new Basic Training (tutorial) and The Range from Console available on PC!
- All new players will be required to play through the tutorial, and will have an option to play a Bot Training Match.
- For current players, you can access the Basic Training and The Range by going to the Practice menu.
- All new players will be required to play through the tutorial, and will have an option to play a Bot Training Match.
Gameplay Systems Updates[edit]
- Combat Report
- Visual refresh! The in-game combat report has a new look.
- Combat Report will now be visible during the Buy Phase by default. You will still be able to toggle it on and off during this phase.
- Visual refresh! The in-game combat report has a new look.
Premier Updates[edit]
- Playoffs in Contender and Invite Divisions have a best of 3 finals. Rounds prior to finals are best of 1.
- Map pick and ban takes place before agent select for each game in a match.
- Once a map is played, it is removed from the map pool for subsequent games in the match.
- Map pick and ban takes place before agent select for each game in a match.
- Added playoff qualification rules in the side panel on the standings page.
Social Updates[edit]
- Added platform information in the social panel. It is now clearer when a friend who is playing VALORANT is on a different platform.
Bug Fixes[edit]
- Premier:
- Fixed an issue where the playoff results text on the standings page was always displayed in English.
- Fixed an issue where the team page was showing the wrong background.
- Fixed an issue where changing the Stage in the dropdown on the standings page sometimes wouldn’t refresh the content.
Known Issues[edit]
- Gameplay Systems:
- Combat Report additional details window is missing headers for “Weapon / Ability,” “Damage,” and “Hits”. This will be resolved in an upcoming release.
- Premier:
- During a tournament, sometimes the rest period timer between matches may not display.
- If the text on the lobby says “MATCH STARTING” and a match has not started after 10 seconds, try navigating to the Premier tab and back to the lobby to get an updated timer.
- Even if this timer doesn’t display, your match will still start at the appropriate time. You will still receive the MATCH FOUND notification.
- You will always have at least 5 minutes in between matches. This time may be longer if you’re waiting on a match to finish in order to determine your next opponent.
- During a tournament, sometimes the rest period timer between matches may not display.
Console[edit]
General Updates[edit]
- The ‘Keep Player Centered’ minimap setting will now be forced on for minimap zoom levels above 1.0. This prevents non-centered minimap views from getting into an unusable state for high zoom levels.
Agent Updates[edit]
- Toggleable Abilities: Select abilities which require you to press and hold a button down can now be set to ‘Toggle,’ allowing you to press and let go of the input to steer the ability freely while it’s active.
- The following abilities can be set to Togglable in the Agent Profile Settings:
- Harbor: High Tide
- Phoenix: Fire Wall
- Skye: Guiding Light
- The following abilities can be set to Togglable in the Agent Profile Settings:
- Neon:
- High Gear
- High Gear’s description in the Ability Info Panel has been updated to match the ability’s bindings.
- High Gear
- Sova:
- Hunter’s Fury
- Hunter’s Fury applies less drag on your controls, allowing more control over the charge’s duration.
- Hunter’s Fury
Map Updates[edit]
- Icebox enters Competitive, Unrated, Swift Play, and Deathmatch queues.
Social Updates[edit]
- The in-match scoreboard now has voice control shortcuts. You can now open the scoreboard and press a button to quickly mute other people or switch voice channels.
- Added audio to social notifications. Now when you receive a friend request or party invite you’ll hear a notification sound.
- Added party information to the social panel. The friends list now shows the number of people in your friend’s party and the remaining open party slots.
Bug Fixes[edit]
- General:
- Fixed an issue where you can lose input when interfacing with the surrender vote system.
- Fixed an issue where unbound inputs displayed incorrect controller bindings.
- Fixed issue where megamap sometimes rotated when spectating other people after dying.
- Credits are now localized properly in the tutorial.
- Fixed an issue where the weapon wheel was not displaying the correct inputs when changing controls in individual Agent Profiles.
- Gameplay Systems:
- Fixed an update with timestamp and ability status text overlapping in Combat Reports.
- Fixed “Self” and “Ally” not localizing in Combat Report text.
- Fixed overrun texts in Combat Reports for Indonesian localized texts.
- Performance:
- Fixed a performance issue when changing controller presets.
- Social:
- Fixed a bug where you could not remove someone as a friend while in match.
- Fixed a bug where your presence sometimes would not update after a match.
- Fixed a bug where social systems would sometimes not respect block.
- Fixed a bug where your name would sometimes display in match even when you have set it to hidden.
- Weapons:
- Mitigated an issue when using scoped weapons where your sensitivity would sharply increase at the beginning of scope zoom-in transitions.
Known Issues[edit]
- General:
- While playing through the Basic Training Event, the “End of Game” Basic Training Event banner in the Progression Hub will show your current milestone as +1 instead of +2 after you complete the second milestone. It is correct everywhere else in the client and people are still earning XP. This will be fixed in Patch 9.03.
External links[edit]
Retrieved from ""
Category:
- Patch