Helix Jump

Helix Jump

Helix Jump is a game with simple and addictively fun mechanics. In the game, you guide a bouncing ball continuously down a series of circular platforms. Fall through the cracks and avoid landing in the forbidden zones!

This is a simple yet challenging game with harmonious and colorful interface to provide players with a comfortable visual experience.

Features:
One-tap easy-to-learn controls, rich visual effects and addictive gameplay mechanics.

Understanding Helix Jump Gameplay

Put a finger on the screen and move it left to right to rotate the helix structure. You don’t move the ball that is on the screen, just the platforms that rotate around a central pole.

Move the platforms so the ball falls through openings. It can bounce on the platforms, but you cannot bounce on the red.

Score more points by going through multiple openings at once. If you go through three or more, you can land on a red platform spot as it will break the platform.

Who is the key developer behind this game?

The game development studio that created this title is VOODOO.

Under what gaming genre is this categorized?

This game's category is defined as Casual.

Are there any blood references or depictions in the game?

Yes, there is blood or gore present in Helix Jump.

Is this game designed for men, women, or both?

This game is more suitable for Male & Female.

What game development library was utilized for this project?

The game’s creation is powered by the Javascript technology stack.

Would you recommend this game for children?

No, Helix Jump would not be good for kids.

Which age groups is this game intended for?

The game is most suitable for Kids, Teens age groups.

What descriptive tags are linked to this game?

Main labels associated with this game include 1player, arcade, ball, multiplayer, singleplayer.

Does the game offer a mobile-optimized experience?

Helix Jump is mobile-friendly.

Are there any elements of cruelty within the game?

Yes, brutality or cruelty is involved in Helix Jump’s gameplay.
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